DiCE have they are planning to release the Battlefield 2 v1.5 final patch this coming Tuesday, September 1st 2009. Project Reality v0.86 at this time does NOT support the BF2 v1.5 patch. If you wish to continue playing Project Reality, do not patch your BF2 install to 1.5 when it is released.
We also ask server providers not to patch their servers, as players will no longer be able to join due to the different base BF2 version. Since the new BF2 patch is around 2GB in size (and includes Euro Forces and Armored Fury), feel free to download the BF2 v1.5 patch, but if you wish to continue to play Project Reality, do not install it yet. The Project Reality team is hard at work on the finishing touches to our compatibility patch, PR v0.87. Avstream camera driver.
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This will include full support for BF2 v1.5 as well as some other minor bug fixes and tweaks. The PR Team is dedicating all efforts at this moment to release v0.87 as bug free as possible and as soon as we can. When PR v0.87 is officially released, you can then install the BF2 v1.5 patch. Further instructions on how to correctly install the new patch will be available when we release PR v0.87. Thanks for continuing to play and support the PR mod, we hope to have another media update soon with the latest progress on v0.9! - The Project Reality Team. Any idea how long it will take after 1.5 patch is released before PR 0.87 comes out?
I have windows 7 RC and cant stand all the problems that BF2 1.41 has with it. I had the same problems on vista too. Like memory error (fix from the PR forum here though), fps drops in PR 0.86, desktop crashes, terrible sound and so on.
Just like me! I also have Windows 7 RC and I keep getting kicked by PB for a message of Corrupted Memory File! It happened to me once in muttrah while I was flying the attack Huey! I was shy to get back to the server.
Welcome to Project Reality: Battlefield 2 (aka PR:BF2), a modification for the retail Battlefield 2 multi-player PC game. Project Reality's aim is to create a more realistic combat environment than standard Battlefield 2, and place a greater emphasis on teamwork and cooperation. Most of the aspects of Battlefield 2 that have the capacity to be modified have been tweaked, or completely overhauled, to reflect their real life counterparts, for increased realism. Ballistics have for example also been audited to reflect those of real weapons, including characteristics such as damage, deviation and bullet drop depending on a weapon systems calibre. Since EA and DICE no longer support Battlefield 2 and is no longer being played online, the Project Reality team made PR:BF2 a standalone game.
No longer is a installation of Battlefield 2 required and we have implemented our own online account system for online play. In the last year, we have released several addons, or DLC, for Project Reality: BF2 v0.97. These addons have added over a dozen new maps, multiple new factions, and some amazing new gameplay to PR:BF2. However, new and old players alike have found it difficult to understand exactly what addons or versions they needed to install. Well, the PR:BF2 v0.98 patch eliminates all that confusion by merging all the addons into a single installer. Server administrators will now be able to run all the new maps without the fear of losing players who may not have the required addon installed and players will be able to enjoy all the new factions, assets and maps. Please note that the PR:BF2 v0.98 release is only available as a patch and is required.
This version is not an optional DLC, so even if all the addons are currently installed, the v0.98 patch must be installed. Project Reality: BF2 v0.98 Trailer While you are downloading the PR:BF2 v0.98 Patch, take a moment to sit back and watch the official PR:BF2 v0.98 release trailer. It provides a quick overview of everything that is included in this release as well as giving you a glimpse into the epic gameplay that awaits you!
Included Addons and Map Packs The PR:BF2 v0.98 patch only consists of the 4 previously released PR:BF2 v0.97 addons. There is no new content and none of the existing maps have been modified. This patch has been released for the sole purpose of unifying the addons to simplify the install process for the PR community.
We want to see all the maps included in the addons acquire the playing time they deserve. The following addons are included in v0.98:. (7 new maps). (5 new maps, 3 new factions). (2 new maps, 2 new factions). PR:BF2 Normandy Addon (4 new maps, 2 new factions).
Happy Holidays from Project Reality! The entire Project Reality Team would like to wish everyone a Happy Holiday! While this time of year is all about spending time with your friends and family, indulging in your favorite holiday foods, and enjoying all your recently opened gifts, we would like to ask you all to take a moment to step back from all the splendor, to remember the active military troops who are currently serving their respective countries away from their homes and loved ones this holiday season. We hope everyone enjoys the Project Reality: BF2 v0.98 release! It should help curve the communities ever-growing appetite for the highly anticipated Project Reality: BF2 v1.0 release, which is due to be released in 2013. Stay tuned for our second Devcast to be released soon, and please feel free to join us on our or visit our to discuss this and other news. Also, be sure to connect to Project Reality through social media to stay informed and receive up to the minute updates, the occasional leaked bit of information and more!
See you on the battlefield!
PR:Z is a Project Reality (BF2) mini-mod that focuses on surviving in an apocalyptic scenario. It is the further development of the SGE mini-mod which was created to organize Survival Games Events following the concept of the Hunger Games movie. These type of events were first organized for the DayZ mod (Arma II) and it was our objective to bring a similar experience to PR.
With the first versions of the SGE, we were able to organize two successful events without zombies and then a third with zombie bots. These served as tests for the game dynamics that would be later improved for PR:Z. The PR:Z mini-mod is being developed by members of the PR community and has been in development for a bit more than one year.
The feedback received from the participants of the Survival Games Events was very positive as some even stated that those had been the most thrilling events that they ever played in. From that point on, other PR communities decided to follow in our footsteps and organize one life events. One of the common thoughts when looking into the PR:Z concept is that zombies do not fit into a Reality based mod. But since zombies are a 'fictional' thing, their definition is open to changes and adaptations. Instead of carnivorous undead, the 'zombies' are simply humans that have been infected with a disease which vastly degrades the brain functionality. Its main symptoms would be the increased aggressive behavior and the decreased intelligence as well as a very low pain sensitivity. A not far stretched concept if we take a close look into real diseases.
PR:Z will focus mostly on player survival and humanity, requiring a certain level of interaction and teamwork between survivors in order to stay alive. The zombies are added not only as a distraction and extra opposition, but also as an alternative game-play option since you will eventually play as zombie too.
If a zombie kills you, you will become a zombie (for 20 minutes max). Project Reality: Zombie Apocalypse Survival Mini-Mod Release will be delayed a month or two. The Survival 'game-mode' offers the most basic type of game-play where survivors randomly spawn (unarmed) in the edges of the map and have to look for gear and weapons in order to survive against other survivors and quite a lot of zombies. The loot is spawned randomly all over the map, in groups of weapons based on their importance/effectiveness, with different amounts and spawn times. The humanity system forces you to not shoot on sight, as the amount of 'team kills' will cause a team-switch when reaching high values. Shooting unarmed survivors will triple the probability of getting team-switched to the zombie team. Killing zombies and teamwork with other survivors will allow you to lower your TK count to avoid becoming a zombie.
You can find more info on the Survival 'Game-mode' There will be other 'game-modes' and some of them will have no zombies, for the ones who dislike the cliche. Those will be survivors versus survivors meaning team versus team (No Team Killing). Currently we have two 'game-modes' planned: Rivalry is based on the Project Reality CnC game-mode where you are required to build bases and destroy the enemy ones.
While in PR you need the logistics to be able to build your base, in Rivalry we will have pre-defined locations for you to build in. You won't need 'logistics' but you will need to find a shovel and a radio in order to build your base as well as a dynamite kit in order to destroy enemy bases. And due to the low amount of ammunition and medic supplies, you will need Scavenger Squads to look for loot and resupply the defensive units, else you will loose. Supply Run is a objective based 'game-mode' in which one team needs to capture a few flags to simulate the resupply of a fuel tank truck and return the vehicle to base, while the other team needs to destroy or steal the vehicle. If the vehicle is destroyed, all flags become neutral once again and the vehicle will respawn in base. If the vehicle is stolen and taken to the enemy base, that team will win the round. Both teams will need to find good loot in order to either protect or ambush the truck.
It is a unbalanced type of game-play which will require some testing to make it fun for both teams. These and other game-modes/features will be added in the future if we get a good player-base. You need to have Battlefield 2 game with the 1.5 patch installed as well as the Project Reality 1.0 mod installed before you can install/play this minimod. You can get PR at We are in need of a 3p Animator and a Sound Effects developer. If you're interested in helping out, contact Onil.
Project Reality: Zombie Apocalypse Survival Mini-Mod Presents: The PR:Z Open Beta Week will start on the 1st of February and end on the 8th of February. The server will be available 24/7 but you will only be able to play the minimod from 18h30 to 02h30 GMT/PR-Time as it requires an admin to be present and activate the loot spawns. PR:Z Open Beta Week is Over.
Keep and eye on this page for news on the next one. You should take your time to read the as well as the. Keep in mind that this is a Open Beta Test which means that it is still a WIP version of the minimod! You can also check our main thread on the PR Forum, it has plenty of information and feedback related to past events. Including a few videos of both Survival Games and PR:Z.
The download link will be posted here this Saturday, with clear instructions on how to install the minimod using our Control Panel and also how to install it manually (for the ones with screwed-up OS permissions). Download the PR:Z Control Panel and place it inside your battlefield2/mods/ pr folder. Unzip it and run the PRZControlPanel as ADMIN to be able to download and install the minimod. (You might get a request to update your.NetFramework if your version is older than 4.0. The CP won't work without it.
If the CP shows an 'Uninstall' option it means you have a old version of the minimod. Click Uninstall, it should remove it for you.) IF you have a older version of the minimod, please update it to v0.0.6.3. IF the above installation process does not work, you have two other options: - Downloading the minimod content (Link provided upon request), changing the name of the zip file to minimodPrZ.zip and dragging it into the CP. It should ask you if you want to install the minimod. The other option is unzipping it inside the PR folder, all files/folders should go into their correct place automatically. If you can't unzip it inside, do it outside and drag everything into the PR folder.
The Project Reality Team![]() Project Reality 1.1 Download
Careful not to drag it into other folders inside the PR folder! In either case, you will always need the CP inside the PR folder to run it and enable/disable the minimod Download the PR:Z Minimod , Enable it & come give it a try! Keep in mind that this is a BETA, meaning that it is still WIP and might contain bugs. Server Loot will only be spawned at 18h30 PR Time when the Open Beta starts. So if you join the server sooner, there wont be any weapons! DO NOT FORGET TO DISABLE THE MINIMOD BEFORE ATTEMPTING TO PLAY NORMAL PR!!!
This minimod does not alter your original PR so you can continue to play it as long as you disable the minimod in the CP (Similar to how the Anders Sound Mod worked). The PR:Z server has been kindly provided by the 3dAC clan which has supported this project from the start. You can find the server by clicking Co-operative and searching within the short list of servers.
The server password is PRZ. The server only has 32 slots because it is a 2km map and we believe its better for game-play. We might increase the slot number in the future depending on how the open beta goes. If you have any questions, feel free to post them here. Same applies to feedback on the minimod and it's features. Hope to see plenty of you as Survivors or Zombies during the Open Beta.;) PR:Z Live Stream - Sneak Peak - Q&A - Tips & Secrets - @ - Click Follow on my channel so that you are notified whenever I'm streaming PR:Z.
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